![super mario land 2 final boss super mario land 2 final boss](https://i.imgur.com/twa8d4N.png)
Players control brothers Mario or Luigi, who must save Princess Toadstool and the rulers of seven different kingdoms from the antagonist Bowser. It was developed by Nintendo Entertainment Analysis and Development, led by Shigeru Miyamoto and Takashi Tezuka. Prior to its release on the NES, it was initially released in North America on Jvia Pla圜hoice-10 arcade machines.
![super mario land 2 final boss super mario land 2 final boss](https://www.retrogames.cz/games/146/GB_03.gif)
It was released for home consoles in Japan on October 23, 1988, in North America on Februand in Europe on August 29, 1991. 3 is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). In my opinion, I think this is just a minor con, unlike the stupid lag.Super Mario Bros. They can be an asset, though, when it comes to nastier bosses and hard to reach places. Of course, having grown up with this game, I know the nooks and crannies of each level. I must admit, I used them to speed through the game considering I do love to explore levels. If you want to do a speed-through for YouTube or something, then this is perfect.
![super mario land 2 final boss super mario land 2 final boss](https://androidarts.com/sml/SML2013s1-2.png)
![super mario land 2 final boss super mario land 2 final boss](https://mario.wiki.gallery/images/7/71/TurtleZone.png)
It was annoying but it didn't take away from the experience. On the 3DS version, the controls are a little bit more difficult as I had a problem with pressing the X button and pausing the game. Just a warning, though, you might want to use this carefully. The 'Boss' level is, in my opinion, is an awesome level because you can just hold down the 'A' button (on the Game Boy, mind you) and float without having to walk at all. You can't run to pick up speed or jump higher because of this but you can still walk. However, in the Space Zone, mechanics have changed somewhat because of gravity. By hitting certain buttons, you can pick up speed and jump higher. The mechanics of the game are pretty simple to deal with.Another example, is the 'Space Zone.' Now, this is my personal favorite out of the entire game since it takes place in space and gravity has clearly changed, thus affecting mechanics. For example, the 'Tree Zone,' as the name suggests, takes place in a tree. The levels themselves are pretty good, too.They did a very good job in not reusing music. Very few levels have the same music, unlike later games. It's so diverse and some of them are really catchy. You are not obligated to play certain levels first and you can replay them as often as you like, with the exception of the boss levels and the 'introductory' level (in where you start the game). My favorite aspect is that you can play levels in any order. The game is split up into various zones (32 levels in all). The only game that I can think of that did not have this is Super Mario Land. You have mini-games and bonus levels for 1-up and power up opportunities, much like later games. It's definitely made for players of various skills so anyone can play it. It's really fun and, if you can tolerate the lag, it can be fast-paced. The Gameplay is definitely how I remember it to be.