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However, these criticisms faded over time when more titles were made with the Game Boy Advance's sound chip in mind. When Nintendo ported several of their Super NES titles to the Game Boy Advance and Square Enix ported a few of their Final Fantasy titles from the Super NES, there was extensive criticism over the sound effects and music being markedly inferior to the original versions of the games. and what they finally settled on was more like a hybrid of the NES FM sound chip and a more modern waveform processor than any kind of real replica of the SNES SPC chip. Nintendo could not use the same chip or a similar one without paying royalties to Sony, so Nintendo had to produce one of their own. While the Game Boy Advance was similar to the Super NES in its visual and overall processing specs, the Advance's sound hardware didn't match since the Super NES's sound chip was produced by Sony, who, of course, had become Nintendo's competitor in the console market. These ports even came with extra content more often than not to help justify purchasing them.Įarly in the Game Boy Advance's life, one of the common criticisms was the handheld's audio.
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A couple games previously exclusive to the Super Famicom in Japan also saw international releases on the GBA, such as Tales of Phantasia and Mega Man & Bass. Donkey Kong Country, Final Fantasy VI, Super Mario World - name a popular SNES title and there's a very good chance that it had a GBA version. Nintendo and other companies would take advantage of this to directly port SNES games to the system.
Tekken advance game boy sp controls portable#
It was the second bestselling system of the 6th generation, which likely led Sony to try to get in on the handheld market with the PlayStation Portable.Īs mentioned to earlier, the Advance was effectively a portable SNES, though its 32-bit hardware was capable of things like 3D rendering without the use of extra chips and its increased color palette allowed for more detailed sprite art. It was Nintendo's last dedicated 2D system, and man, did it go out with a bang. So rather than waiting, Nintendo went ahead with the Game Boy Advance. Just a few years after the Game Boy Color made the NES portable, the parts to make a portable SNES with the Game Boy's design paradigm (size, durability, cost and battery life) became viable.